Tuesday, January 30, 2018

Global Game Jam 2018 | Crosswired VR, Misfits of VGM, & Interstellar Sand-Witch Delivery in Spacing Out

It was another amazing year at Global Game Jam! GLITCH always does a great job hosting our local jam site, Gamecraft, here in Minneapolis, MN.

This year I got to work with some people I already knew as well as some people I had just met. Either way, it is always an amazing experience to be surrounded by so many talented and tenacious people and to make a video game start to finish within a 48 hour window.

As per usual, I worked on more than one project doing original music composition and sound design.


Crosswired is a Virtual Reality cable management game with funny dialogue. It's up to you as the operator for an intergalactic communications switchboard to connect the correct calls. Don't break a connection or you will be jettisoned into outer space!

For this track, I was going for "crappy corporate musak." The goal being, write the least memorable, most aimless melody line ever that represents the banality and loneliness of being the only life form for light years in any direction while simultaneously being in an extremely dull environment...I also scooped out all the low end to make it sound like it was coming from a crappy hole-in-the-wall speaker.



You can download and play the full game HERE (assuming you have an HTC VIVE VR setup).


Next up is a game called Spacing Out. But! Before I can talk about that I need to touch on something that I talked about in my last post, and it has to do with the Misfits of Video Game Music. Sometimes, you get a temp track, or somebody says they are looking for a certain sound, or you have an idea of something that might work, and it turns out...it doesn't work. The first instruction I got for this tune was to make music kinda like that in Overcooked. So I did. Turns out this is just way to goofy for the vibe of interstellar mind control (regardless of if the ultimate goal of the game is interstellar sandwich delivery...). Here is Polka Party.




Okay, so on to the music that did work! Complete 180.

Welcome to the Stellar Delivery Service! You have been assigned to the SDS Sand-Witch as its acting Captain. With your rank comes access to the Employee Positive Influencer, which you will use to ensure the crew stays on task and content. The crew of the Sand-Witch are known for being difficult to manage, but we have faith in your abilities and in the EPI. Your mission is to carry a very important cargo from Earth to one of our interstellar colonies, Sigma Alpha Nu Delta Which. Deliver it on time, and don’t explode. Godspeed Captain! Spacing Out is a single person game about mind control and space travel. You control four crew members on a spaceship as they hurtle towards a far away planet. You can only control one of your lazy crew at a time, so plan ahead and don't get stuck.


You can download and play the full game HERE (all you need is a PC).

Also, check out this sick GIF by Andrew Herbst




Hope you all enjoy the music and games.

Until next time,
Bryan



Tuesday, December 5, 2017

Video Game Music - Ludum Dare 40 | Pixel Forest, Dollhouse, & Critters Inc

Well hello there!

It sure has been a minute since my last post. I've been busy recording an Audiobook and setting up some other very exciting projects that'll be happening in 2018 here at The Solar Studio! More to come on all that in a future post.

On to the business at hand!

So, I got some new virtual instrument softwares on Black Friday (I didn't leave the house PS) and got a chance to use them for the Ludum Dare 40 Game Jam!

Pixel Forest (named after the fact) was my first attempt at music for our game. Turned out a little too happy and "foresty" for our game (very grateful to have a team who is honest and will speak up when their BS meter goes in the red), but that doesn't mean you can't enjoy this silly little chippy tune :)





New instructions from the team: Make it more industrial and not so happy.
Me: Otay!!

I should mention that I recently started re-watching the Dollhouse TV series (sooooo gooood), and I think the melody (or at least that minor #7) is part of me now.

This is what came out for my 2nd attempt. Again my team's BS meter started pushing the red. WAY TOO INTENSE! And also too mysterious... When it's not right for the game, it's not right for the game.

So, here is an homage track to the incidental music in Dollhouse (That music was written by Mychael Danna and Rob Simonsen. Hats off to you both. This music is my original composition. Copyright me 2017).




Okay, so new instructions. Can you make it less intense, but still urgent, but also kinda chill, but not too chill because your character is a dude at work rounding up monsters with a leaf blower and you might get your head bitten off at any point...?

We have a winner! 

I present, Critters Inc.



You can play this game here: CLICK ME!


Closing thoughts: Never turn down an opportunity to create music as quickly as possible. And never turn down critical feedback from team members. It just means you get more practice and the final product will be that much better.

Cheers!

Bryan



Friday, October 20, 2017

The "Good" Guys & The "Bad" Guys

I wrote "The 'Good' Guys" and "The 'Bad' Guys" to showcase my writing in a dark, epic, industrial/orchestral hybrid setting. For both of these tracks I have used East West Quantum Leap samples as well as SoniVox Twist & Wobble. I sequenced these using Pro Tools. Enjoy!






Disclaimer: This is original music written by Bryan Schumann. I'm a fan of the game and a composer. This is my homage to CSGO. This is not the original music from CSGO, which was written by Mike Morasky. Hats of to you as well good sir. Cheers!

......
Until next time,

Bryan

Friday, August 11, 2017

stardust - Piano Improv

I sat down at the piano today and this is what came out, stardust



Feels great to just play.

Cheers,

Bryan

Monday, July 31, 2017

VENERABLE Podcast | Season 1 Finale & Bonus Meditation Episodes

Very proud to be part of the VENERABLE podcast team. Click the image below to check out the Season 1 finale and bonus episode for a great centering meditation with music by yours truly :)

 VENERABLE Podcast


Looking forward to the upcoming collaboration with Dawn Morningstar in creating an album of guided meditations. Check back soon!

Until then,

Bryan

Saturday, July 29, 2017

LumiNite 2017 | Ambient Electric Guitar Loop Improv Light Show Bike Parade

We're at it again! LumiNite is a Light Show Bike Parade that features improvised music. My specialty here is ambient electric guitar loops and solos. I sit in the back of a bike trailer and get hauled up and down the Minneapolis Greenway. Tons of fun. Audience reaction is 2nd to none! Here is a short clip of my 45 minute set from 07/29/17 as part of the Greenway Glow event.




Here are a couple shots of the rig:




P.S. Reverb under bridges is the best!

Until next time,

Bryan

Monday, May 15, 2017

VENERABLE - Podcast

Podcast lovers! Are you looking for a fresh source of positive inspiration in your life? This is a project I've been collaborating on for the past few months and I'm super excited to share!

VENERABLE celebrates and invites thoughtful awareness, honorable being, and inspired action.

The first 6 episodes are out now and available for download on iTunes. I'd like to specifically invite you to listen to Episode 5 which is a guided meditation to help you manifest positive change in your life and the world around you.

I am endlessly proud to be a part of this podcast as the assistant producer, original music composer, and audio engineer.

venerable: worthy of honor, love, and respect, by virtue of wisdom and experience; profoundly honorable

Download on iTunes